﻿capital = 360

oob = "USA_1936"

set_research_slots = 4
if = {
	limit = { has_dlc = "Man the Guns" }
		set_naval_oob = "USA_1936_naval_mtg"
	else = {
		set_naval_oob = "USA_1936_naval_legacy"
	}
}

starting_train_buffer = 1.9

# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_recon = 1
	tech_support = 1
	tech_engineers = 1
	gw_artillery = 1
	interwar_antiair = 1
	superior_firepower = 1
	base_strike = 1
	tech_trucks = 1
	motorised_infantry = 1
	fuel_silos = 1
	fuel_refining = 1
	marines = 1
	basic_train = 1
}
if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "USA_1936_air_bba"
		set_technology = {
			iw_small_airframe = 1
			basic_small_airframe = 1
			iw_medium_airframe = 1
			basic_medium_airframe = 1
			engines_1 = 1
			engines_2 = 1
			aa_lmg = 1
			early_bombs = 1
			aircraft_construction = 1
			air_torpedoe_1 = 1
			bba_early_transport_plane = 1
		}
	else = {
		set_air_oob = "USA_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			cv_early_fighter = 1
			cv_naval_bomber1 = 1
			cv_CAS1 = 1
			naval_bomber1 = 1
			CAS1 = 1
			early_bomber = 1
			early_transport_plane = 1
		}
	}
}

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1

	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
	}
	#add_ideas = bureau_of_ordnance_spirit
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		basic_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		basic_carrier = 1
		transport = 1
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
		basic_depth_charges = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
		improved_airplane_launcher = 1
		basic_dp_light_battery = 1
	}
}

set_grand_doctrine = superior_firepower
set_grand_doctrine = new_base_strike
set_grand_doctrine = new_strategic_destruction

set_sub_doctrine = assault_infantry
add_mastery = {
    amount = 25
    sub_doctrine = assault_infantry
}
set_sub_doctrine = line_of_battle
add_mastery = {
    amount = 25
    sub_doctrine = line_of_battle
}
set_sub_doctrine = air_subdoctrine_escort_fighter
add_mastery = {
    amount = 25
    sub_doctrine = air_subdoctrine_escort_fighter
}



set_convoys = 400
set_stability = 0.3
set_war_support = 0.1

set_politics = {
	ruling_party = democratic
	last_election = "1918.11.8"
	election_frequency = 48
	elections_allowed = yes
}
set_popularities = {
	democratic = 99
	fascism = 0
	communism = 1
}

add_ideas = {
#	undisturbed_isolation
#	great_depression
	disarmed_nation
	free_trade
	home_of_the_free
	idea_OSHA_internal_problems
}

add_timed_idea = {
    idea = idea_OSHA_economic_decline_start
    days = 1280
}

# DIPLOMACY
set_autonomy = {
	target = PHI
	autonomous_state =  autonomy_puppet
}

set_variable = { OSHA_send_rifles = 250 }
set_variable = { OSHA_send_support_equip = 100 }

recruit_character = USA_initial_leader

recruit_character = USA_george_s_patton
recruit_character = USA_omar_bradley
recruit_character = USA_dwight_d_eisenhower
recruit_character = USA_geoffrey_keyes
recruit_character = USA_lucian_truscott
recruit_character = USA_mark_clark
recruit_character = USA_douglas_macarthur
recruit_character = USA_walter_krueger
recruit_character = USA_lloyd_fredendall
recruit_character = USA_leslie_mcnair
recruit_character = USA_russell_hartle
recruit_character = USA_leonard_gerow
recruit_character = USA_edward_brooks
recruit_character = USA_clarence_huebner
recruit_character = USA_alexander_patch
recruit_character = USA_william_simpson
recruit_character = USA_j_lawton_collins
recruit_character = USA_courtney_hodges
recruit_character = USA_joseph_stilwell
recruit_character = USA_oscar_griswold
recruit_character = USA_maurice_rose
recruit_character = USA_ernest_king
recruit_character = USA_chester_w_nimitz
recruit_character = USA_william_halsey_jr
recruit_character = USA_frank_jack_fletcher
recruit_character = USA_raymond_a_spruance
recruit_character = USA_harold_rainsford_stark
recruit_character = USA_arleigh_burke
recruit_character = USA_charles_m_cooke_jr
recruit_character = USA_robert_goddard
recruit_character = USA_robert_oppenheimer
recruit_character = USA_curtis_lemay
recruit_character = USA_thomas_kinkaid
recruit_character = USA_henry_arnold
recruit_character = USA_dewitt_clinton_ramsey
recruit_character = USA_harold_mcclelland
recruit_character = USA_george_kenney
recruit_character = USA_john_cannon
recruit_character = USA_george_marshall
recruit_character = USA_carl_spaatz
recruit_character = USA_marc_mitscher
recruit_character = USA_jimmy_doolittle
recruit_character = USA_claire_lee_chennault
recruit_character = USA_john_winant
recruit_character = USA_henry_morgenthau
recruit_character = USA_william_donovan
recruit_character = USA_robert_taft
recruit_character = USA_donald_nelson
recruit_character = USA_cordell_hull
recruit_character = USA_harold_ickes
recruit_character = USA_william_regnery
recruit_character = USA_joseph_patterson
recruit_character = USA_henry_stimson
recruit_character = USA_harry_white
recruit_character = USA_leslie_skinner
recruit_character = USA_edward_curtis_wells
recruit_character = USA_william_francis_gibbs
recruit_character = USA_andrew_mckee
recruit_character = USA_john_walter_christie
recruit_character = USA_vannevar_bush

### VARIANTS ###
# 1936 Start #
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	### Ship Variants ###
	create_equipment_variant = {
		name = "Barracuda Class"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Farragut Class"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 3
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 3
			ship_anti_air_upgrade = 3
		}
	}

	create_equipment_variant = {
		name = "Portland Class"
		type = heavy_cruiser_1
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_armor_upgrade = 2
			ship_gun_upgrade = 2
		}
	}

	create_equipment_variant = {
		name = "Pennsylvania Class"
		type = battleship_1
		upgrades = {
			ship_reliability_upgrade = 1
			ship_engine_upgrade = 1
			ship_armor_upgrade = 1
			ship_gun_upgrade = 1
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "New Mexico Class"
		type = battleship_1
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_armor_upgrade = 2
			ship_gun_upgrade = 2
		}
	}

	create_equipment_variant = {
		name = "Colorado Class"
		type = battleship_1
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 3
			ship_armor_upgrade = 3
			ship_gun_upgrade = 4
		}
	}

	create_equipment_variant = {
		name = "Yorktown Class"
		type = carrier_2
		upgrades = {
			ship_deckspace_upgrade = 1
			carrier_armor_upgrade = 1
			ship_engine_upgrade = 1
			ship_reliability_upgrade = 1
		}
	}
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	create_equipment_variant = {
		name = "P-6" #export models only
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "P-26A" #
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_USA_light_plane_2_medium"
	}
	create_equipment_variant = {
		name = "O2U" #
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			fixed_auxiliary_weapon_slot_1 = light_mg_2x
			engine_type_slot = engine_1_1x
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "SBU Corsair" #
		type = cv_small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_1_1x
			special_type_slot_1 = dive_brakes_small
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "BM-2" #
		type = cv_small_plane_naval_bomber_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "A-12" #
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = small_bomb_bay
			fixed_auxiliary_weapon_slot_1 = light_mg_4x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_USA_CAS1_medium"
	}
	create_equipment_variant = {
		name = "A-17" #
		type = small_plane_cas_airframe_1
		modules = {
			fixed_main_weapon_slot = small_bomb_bay
			fixed_auxiliary_weapon_slot_1 = light_mg_4x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_USA_CAS1_medium"
	}
	create_equipment_variant = {
		name = "P-35A" #
		type = small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			fixed_auxiliary_weapon_slot_1 = heavy_mg_2x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_USA_light_plane_4_medium"
	}
	create_equipment_variant = {
		name = "P-36A" #
		type = small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = light_mg_4x
			fixed_auxiliary_weapon_slot_1 = light_mg_2x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_USA_fighter1_medium"
	}
	create_equipment_variant = {
		name = "B-6A" #also covers other Keystone bombers
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "B-10" #
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
		}
		icon = "GFX_medium_plane_1_medium"
	}
	create_equipment_variant = {
		name = "B-18" #
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_2_2x
			special_type_slot_1 = lmg_defense_turret
		}
		icon = "GFX_USA_early_bomber_medium"
	}
	create_equipment_variant = {
		name = "P2Y" #
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = bomb_locks
			engine_type_slot = engine_2_2x
			special_type_slot_1 = flying_boat_medium
			special_type_slot_2 = lmg_defense_turret
		}
		obsolete = yes
		icon = "GFX_USA_naval_bomber1_medium"
	}
	create_equipment_variant = {
		name = "PBY" #
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = torpedo_mounting
			engine_type_slot = engine_2_2x
			special_type_slot_1 = flying_boat_medium
			special_type_slot_2 = lmg_defense_turret
		}
		icon = "GFX_USA_naval_bomber1_medium"
	}
	create_equipment_variant = {
		name = "F4B" #also covers F2F
		type = cv_small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_USA_cv_fighter1_medium"
	}
	create_equipment_variant = {
		name = "F3F" #
		type = cv_small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_USA_cv_fighter1_medium"
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "M1 Combat Car"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_armor_upgrade = 2
			tank_nsb_engine_upgrade = 5
		}
		icon = "gfx/interface/technologies/USA_basic_light_tank.dds"
	}
	create_equipment_variant = {
		name = "M2A2"
		type = light_tank_chassis_1
		parent_version = 1
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = secondary_turret_hmg
			special_type_slot_2 = tank_radio_1
		}
		upgrades = {
			tank_nsb_armor_upgrade = 2
			tank_nsb_engine_upgrade = 5
		}
		icon = "gfx/interface/technologies/USA_basic_light_tank.dds"
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {			# represents O/R class, S class
		name = "S Class"
		type = ship_hull_submarine_1
		name_group = USA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Barracuda Class"			# represents Barracuda, Dolphin, Cachalot classes
		type = ship_hull_submarine_2
		name_group = USA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Porpoise Class"				# represents Porpoise, Shark, and Perch classes
		type = ship_hull_submarine_2
		name_group = USA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_2
			rear_1_custom_slot = empty
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "Clemson Class"				# represents Sampson, Caldwell, Clemson, and Wickes classes
		type = ship_hull_light_1
		name_group = USA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Farragut Class"				# represents Farragut, Porter, Mahan classes
		type = ship_hull_light_1
		name_group = USA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = ship_sonar_1
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Omaha Class"
		type = ship_hull_cruiser_2
		name_group = USA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_light_medium_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Brooklyn Class"
		type = ship_hull_cruiser_2
		name_group = USA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_3
			fixed_ship_secondaries_slot = dp_ship_secondaries_1
			front_1_custom_slot = ship_light_medium_battery_2
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = ship_light_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "Oglala Class"				#cruiser minelayers
		type = ship_hull_cruiser_1
		name_group = USA_MINELAYERS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = dp_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_mine_layer_1
		}
	}
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "Pensacola Class"			# Pensacola and Northampton classes
		type = ship_hull_cruiser_1
		name_group = USA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_medium_battery_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_airplane_launcher_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Portland Class"				# Portland and New Orleans classes
		type = ship_hull_cruiser_2
		name_group = USA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_medium_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "New Orleans Class"
		type = ship_hull_cruiser_2
		name_group = USA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_anti_air_1
			rear_1_custom_slot = ship_medium_battery_2
		}
	}
	# Heavy Cruisers #
		create_equipment_variant = {
			name = "Wichita Class"
			type = ship_hull_cruiser_2
			name_group = USA_CA_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_3
				fixed_ship_secondaries_slot = dp_ship_secondaries_1
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_anti_air_1
				rear_1_custom_slot = ship_medium_battery_2
			}
		}
	# Battleships #
	create_equipment_variant = {
		name = "New York Class"					# represents Wyoming (Arkansas) and New York classes
		type = ship_hull_heavy_1
		name_group = USA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Pennsylvania Class"				# represents Pennsylvania, Nevada, Tennessee, and New Mexico classes
		type = ship_hull_heavy_1
		name_group = USA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Colorado Class"
		type = ship_hull_heavy_1
		name_group = USA_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_heavy_battery_2
		}
	}
	# Carriers #
	create_equipment_variant = {
		name = "Lexington Class"
		type = ship_hull_carrier_conversion_bb
		name_group = USA_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_deck_space
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Ranger Class"
		type = ship_hull_carrier_1
		name_group = USA_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = empty
			front_1_custom_slot = ship_deck_space

		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Yorktown Class"
		type = ship_hull_carrier_1
		name_group = USA_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			front_1_custom_slot = ship_deck_space
		}
	}
}

1939.1.1 = {

	create_equipment_variant = {
		name = "Salmon Class"
		type = submarine_2
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
	}

	create_equipment_variant = {
		name = "Benson & Gleaves Class"
		type = destroyer_2
		upgrades = {
			ship_torpedo_upgrade = 3
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 3
			ship_anti_air_upgrade = 3
		}
	}

	create_equipment_variant = {
		name = "Wasp Class"
		type = carrier_2
		upgrades = {
			ship_deckspace_upgrade = 2
			carrier_armor_upgrade = 2
			ship_engine_upgrade = 2
			ship_reliability_upgrade = 2
		}
	}

	create_equipment_variant = {
		name = "F2A Buffalo"
		type = cv_fighter_equipment_1
		upgrades = {
			cv_plane_gun_upgrade = 5
			cv_plane_range_upgrade = 0
			plane_engine_upgrade = 2
			plane_reliability_upgrade = 5
		}
	}


	# 1941
	#create_equipment_variant = {
	#	name = "South Dakota Class"
	#	type = battleship_2
	#	upgrades = {
	#		ship_reliability_upgrade = 3
	#		ship_engine_upgrade = 3
	#		ship_armor_upgrade = 3
	#		ship_gun_upgrade = 3
	#	}
	#}
}
